Stinkdigital brought me on board to help with the development of this game for Ray-ban. I got involved when lots of the groundwork had been done but helped with gameplay implementation, UI creation, asset integration and helped bring the product to its production ready state. We used the brilliant PhaserJS (which is built on top of PIXIjs) as our game framework and rendering engine. The game is really fun and it was brilliant to work on!
How many of your friends can you save!?